Tilt a key to an unlit area I didn't know existed to find another key? Make it so that you had to do some combination or small, large, and very large. Going through a grate? Really? Make the gate shiny so I know it is somewhat important. Others left me really mad like the green stone. Even worse, I would solve the puzzle but get something a tiny bit wrong like with the house on the rock and a tilt. The puzzles were either obvious or really obscure. I would say a good 75% of the game had no music and only footsteps. Not make you second guess yourself.Īgreed except the story was fairly bad to boot. A good puzzle game should always respect once you’ve figured it out and make it as seamless as possible to alert you have solved it. If a puzzle game is going to try and test you, it needs to be up front about this, or guide you with well paced hints. This wouldn’t typically be a huge problem, but the game that is about word combination solutions changes to one of those square tile slide puzzles where your positioning matters just as much if not more than the rest of the solution. I had a ton of fun at first mixing the nouns and verbs to alter effects, but halfway through the game takes away your freedom of creativity and forces you into one specific solution. You need to be at a specific distance or angle from a particular point, there are multiple solutions but the game only recognizes one of them. You search for symbols and in a few cases you find the symbol but the game doesn’t react. There are several puzzles that need you to stand in a certain location and that location is unbelievably specific to the point of frustration. So many puzzles are obtuse or downright broken. The Witness is one of the few puzzle games I’ve dropped because of how at odds it was with itself.
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