![]() These articles address fundamental questions about the roles of creativity, entrepreneurship, and psychology as well as more applied questions about the use and implications of online crowd funding platforms and how arts entrepreneurs adapt to their experiences and environments. This special issue advances the entrepreneurship literature through a collection of articles that explore the entrepreneurial roles, natures, and practices of artists. Yet when one looks beyond the highly aggregated correlations and case studies of entrepreneurial artists, research on the roles played by arts workers and the creative sector as entrepreneurial agents remains underdeveloped. Having artists and cultural sector workers around provides fertile ground for entrepreneurship. Much research has explored the role of cultural amenities and milieu in fostering entrepreneurial activity. The topic of arts and culture in entrepreneurship holds great interest to scholars from many disciplines and to policymakers keen on “Creative Class” development and revitalizing local communities. The second outcome of this research is a model that sheds light on how microfoundations affect IE. On the other hand, the research explores the connection between microfoundations of routines and capabilities and international entrepreneurship (IE) to increase the understanding of how startups with scarce resources achieve launching games that have an international reach and, hence, become international entrepreneurs. The first outcome of this study is a process model describing the mentioned transformation. The purpose of the research is twofold: On the one hand, using the context of the effectuation theory to examine how video game developers transform means into effects. A multiple case study is the chosen methodology and primary and secondary qualitative data are collected and analyzed. ![]() After providing an overview of the video game industry and a description of the video games business model, the Barcelona ecosystem is presented. Video game studios are an example of born global firms, companies that operate in international markets from the moment they are created. The results of our study offer lessons of interest to scholars and practitioners in both art and entrepreneurship. ![]() This study illustrates how the theory of effectuation can be a method for the creation of new artifacts in fields beyond entrepreneurship and how effectuation can be a general-purpose decision-making schema for operating under conditions of uncertainty. This research also uncovers relationships among effectuation, bricolage, and subversion. Picasso and Braque’s methods of producing series of paintings and drawings and building upon previous achievements enrich our existing understanding of effectuation on a central point-the transformation of means into effects. One innovation and artistic achievement led to another. Cubist innovations originated sequentially, as part of a chain of achievements. Cubism emerged because Picasso and Braque transformed their common set of means into a variety of effects. We have analyzed the detailed accounts of art history experts to generate a longitudinal process model of the creation of Cubism. However, we argue that there are complementary explanations centered on the agency of the artists themselves and based on entrepreneurial decision-making processes, in particular on the theory of effectuation. Changes in institutional and market conditions have been until now mainstream explanations for the emergence of art movements such as Cubism. In Cubist artwork, objects are analyzed, broken up and reassembled in an abstracted form-instead of depicting objects from a single viewpoint, the artist depicts the subject from a multitude of viewpoints to represent the subject in a greater context.Ĥ Main cubists The movement was pioneered by Georges Braque and Pablo Picasso, joined by Andre Lhote, Jean Metzinger, Albert Gleizes, Robert Delaunay, Henri Le Fauconnier, Fernand Léger and Juan Gris.Cubism was the most influential movement in modern art, and Pablo Picasso transformed the art world like no other figure before him. ![]() Cubism has been considered to be among the most influential art movements of the 20th century. Cubism in its various forms inspired related movements in music, literature and architecture. Presentation on theme: "Cubism Art movement."- Presentation transcript:Ģ Beginnings Cubism is an early-20th-century art movement which brought European painting and sculpture historically forward toward 20th century Modern art.
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